Zhooibaal\’s house of the unholy

18 July 2006

The joystick for the quick

Filed under: Bargain hunting, Console gaming, NES — zhooibaal @ 18:24000000

Take a look at this:
NES Quickjoy 1NES Quickjoy 2NES Quickjoy 3
This is actually a real and fully functional joystick for the NES! It was kind of the complete opposite of what I was expecting though. I had it mixed up with a joystick-like device that was released for the SNES a few years later. It looked like this:
SNES joystick
As you can see, the SNES joystick is quite a bit larger and has more of a arcade style feel to it.

The NES joystick, better known as the QuickJoy, doesn’t actually offer any new movement features. No analog control or something like that. It moves just like the d-pad on the original controller does, with the only exception being the stick on top of it. It does feature an auto-fire function though, but I haven’t actually tried that.

It’s quite good fun to play with this thing instead of the standard rectangle NES controller, but playing Super Mario Bros. with this thing is nearly impossible. A game that is very well playable with the QuickJoy is Slalom and I bet that there are a lot more games that are very well playable with the QuickJoy. One of those games would be this little game where you control a penguin sliding over the ice trying the reach the other side without getting hit by the obstacles and while picking up powerups, but I forgot that game’s title.

I got the QuickJoy for a mere €5,00 from gamesgarage, not too much for a controller that I had never seen before in my life, which is also the main reason for the mixup with the SNES joystick. If I ever get a SNES (which I undoubtly will) I definitly want one of those as well!

Another interesting thing I found while I searched for the SNES joystick on google was this:
SNES to USB
This is a device that converts the SNES controller port to plain old USB which will allow you to connect any SNES controller to your PC or MAC. Unfortunatly the webshop where I found this one does no longer sell it… Bollox…

…End of line.

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5 Comments »

  1. Maybe, once you buy the SNES, you will learn to appreciate the awesomeness of the Zelda series in general. (A Link To The Past, IMO, is still the best in the series)

    The best games for the SNES, invariably, are RPG’s, and they will cost you dear. I happened to be lucky enough to buy Chrono Trigger when it was still new – its value has over the years at least tripled on eBay. I also bought a mint version of Final Fantasy III on eBay about five years ago – for about 80 Euros. Yes, I know, an obscene amount of money for a 16bit game, but then again, these are Square’s defining titles.

    Another great action RPG series is the Quintet trilogy, consisting of Soul Blazer, Illusion of Gaia/Time and Terranigma. The first is actually a neat blend of Sim City and Zelda, Gaia/Time is a more straightforward action RPG but all the more accomplished for it, while Terranigma tries to fuse the two (Gaia/Time and Soul Blazer).

    The last one was only released in Japan and Europe – I happen to own a copy of it. They say it’s quite well sought after (particularly by Americans) and quite rare.

    Anyway, sorry to bore you, once again!

    Comment by danieldematteis — 19 July 2006 @ 17:45000000

  2. The girlfriend of one of my best friends (Dennis) claims that Zelda (the entire series) are adventure games rather than RPGs, but where exactly must one draw the line? Some people still think that a game can’t be a RPG game when there is no experiencepoint system and an adventure game is all about solving puzzles. If that is true than games like Monkey Island, Day of the Tentacle, Broken Sword and Dune could never qualify as adventure games, there is much more to it than puzzlesolving and Dune doesn’t even feature any puzzlesolving.

    Mobygames states both adventure and rpg for most of the Zelda titles, but I still believe that the official genre for Zelda is RPG, but is it really that important?
    Anyway, I don’t think that a SNES would teach me to “appreciate” the Zelda series any more than I do now, it’s not my kind of game and I don’t think a console (even a real classic) can change that. I am much more interested in the Super Mario games and Starfox 😛

    Comment by zhooibaal — 19 July 2006 @ 20:26000000

  3. Shigeru Miyamoto (as in, the designer of Mario, Zelda and most of Nintendo’s big name titles) likes to call the Zelda series an ‘action adventure’ series. A conscious decision was made to cut down on the stats-heavy expanses of Japanese RPGs such as Dragon Quest and Final Fantasy.

    The lines between action adventure games and RPG’s are definitely blurring, though.

    One of the best games on the SNES, Secret of Mana, defies categorization. It is thought of as an action adventure, like the Zelda series, but with more emphasis on stats building (thus bringing it in line with Square’s Final Fantasy series).

    The game is a true miracle in almost every department. It supports (if you have a Multitap) threeplayer simultaneous gaming, features an ingenious ‘ring-based’ menu system (you will have undoubtedly come across titles using a similar system. They ripped it off from Mana, not the other way), has the most atmospheric sound and music out of any SNES game, and combat is realtime – nothing turn based at all.

    It was one of the few Square SNES games that sold in huge numbers in the West. To the astonishment of practically every living organism in the planet, Square decided not to translate the followup (Seiken Densetsu 3) for the West. Instead, they chose to release Secret of Evermore (not a product from Japan; Square USA took the Mana engine, built a Western game around it, made it resemble Mana in almost every way, and even rode on some of its success.) Secret of Evermore, while not astoundingly bad, was inferior to Seiken Densetsu 3 in almost every way, and the decision not to release it in favour if Secret of Evermore reflected bad management more than anything.

    Part 2 of Daniel’s boring stories. Sorry, I know RPG’s are not your thing!

    Comment by Daniel De Matteis — 20 July 2006 @ 21:56000000

  4. If nothing else: they don’t make concept art like this anymore, that’s for sure!

    Comment by Daniel De Matteis — 20 July 2006 @ 22:01000000

  5. Don’t worry about the boring info Daniel 🙂

    Allthough RPG is absolutely not my genre, I still like all the background info and you seem to have lot’s of that. Just keep it coming my way.

    Comment by zhooibaal — 21 July 2006 @ 20:33000000


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